TEEVE Project

TEEVE: Tele-immersive Environment for EVErbody


      

News!

  • [August 2008] Our paper has been accepted by ISM'08.
  • [July 2008] Our paper has been accepted by TOMCCAP.
  • [Feburary 2008] Our papers have been accepted by ICDCS'08 and ED-MEDIA'08.
  • [Januray 2008] Check out some new video clips at our collaborators' website at UC Berkeley.
  • [December 2007] We are on BBC News (Youtube snippet)!
  • [July 2007] We had one full paper, two short papers, and a video demo accepted by ACM Multimedia (MM'07), a top-tier conference in multimedia. Check out our publications!
  • [December 2006] We had a successful public performance between UC Berkeley and UIUC (Read more...).

Media Coverage of TEEVE

At the Monet group in UIUC we work on the emerging tele-immersive 3D multi-camera room environments. These environments allow us to engage in distributed physical activities such as physical therapy, sport activities, and entertainment.

Such environments need 3D multi-camera setups at the sending side and multi-display setups at the receiving side connected via appropriate network infrastructure. They also pose a large number of challenging research questions.

  • What are the next generation of system architectures that allow to build these environments in a flexible manner, with COTS components and for a broader audience?
  • What are the compression algorithms required for 3D video transfer?
  • What are the user models?
  • What are the adaptive control mechanisms that are required for the multi-camera, multi-display TEEVE environment.

We are building a cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (Tele-immersive Environment for Everybody). We tackle problems such as capturing, reconstructing and displaying 4D content, and coordination, synchronization and QoS-enabled delivery of tele-immersive 3D visual streams to remote room(s) over Internet 2.

The first experiments of TEEVE and few other next generation architectures are encouraging, as we start to sustain communication of up to 12 3D streams with several frames per second (e.g., TEEVE can reach around 5 frames per second) over Internet 2. However a lot of work remains and a lot of problems need to be solved.

Funding Agency

This project is supported by the National Science Foundation and National Center for Supercomputing Applications.